A downloadable game for Windows, macOS, and Linux

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EARLY ACCESS
THIS GAME CONTAINS FLASHY IMAGES 

Short (about 5-8 minutes) horror visual novel game.

Take a journey to the border between light and shadow. Discover the secrets of creation and see the light of the ancient gods.

Made specifically for Weekly Game Jam - Week 182
Jam theme: 'Cthulhu'


Controls:

 E - skip message

LMB - Interact

Checkout my other games: https://yalokin92.itch.io/sacred-family


UPDATE V0.3A

CONTENT UPDATE;

- Added Chapter 1 (Game now lasts 5-8 minutes!)

- Jumpscares button is gone(for now, there are not so many jubmpscares in the game)






Updated 4 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Release date 50 days ago
Rating
(2)
AuthorSpoocleMacBoogle
GenreVisual Novel, Adventure
Made withUnity
Tags2D, atm, Experimental, Horror, Singleplayer, text, visua
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast

Download

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Click download now to get access to the following files:

DarkestCornersWIN.rar 127 MB
DarkestCornersLIN.rar 128 MB
DarkestCornersMAC.rar 129 MB

Development log

Comments

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(1 edit)

I just want to remind you that this is an alpha version. There are seven chapters planned, the button to disable jumpscares will appear in the next updates. Thank you all for playing my game.

(+1)

Did you use Artbreeder for the portraits and other gifs?

(+1)

Yes, some of the images were made in Artbreeder and then processed in photoshop. 

i love the aesthetic of the game so much but i quit and uninstalled after the first jumpscare.

Very sorry to hear that, the game used to have a feature to disable jumpscares, it will return in the next chapters. 

(2 edits) (+1)

Amazing game, looking forward for the full release



(1 edit) (+1)

Dont forget to add this game to your collection if you liked it! I am working on a content update!

it was a relaxing experience, thank you

(1 edit)

thank you, i am glad you liked it!

(+1)

Hello, I played this game and I really liked the concept, the Images were interesting and the sound effects were also neat, I'm not a fan of those "jumpscares" but over all it was short and sweet game, good work :)

(1 edit) (+1)

Thank you for your gameplay and honest opinion, you can turn off jumpscares by clicking "Screamers" button in the main menu.

I really like the feel of this. I don't know where you got this collection of images or if you manipulated them yourself, but they're really well done.  The writing you had also completely fit the mood, but when you had a lot of text, it became a bit hard to read. I personally didn't like the jumpscares, but at the same time, that whole segment was entertaining,. It reminded me of old horror flash games. Great stuff!

(6 edits) (+1)

Thanks for your honest feedback! These images were made by me, at first they were created via neural network and then manipulated futher in Photoshop, only a village and forest were  stock photos of a real japan village and a suicide forest, i processed those photos in Photoshop . I completly agree with you about jumpscares, maybe i will remake them to more fit the theme and be less cheap i guess... Textboxes are my worst enemy, i tried to make them larger, guess i will rework them, thank you for pointing it out.

A neural network? Neat! As for the jumpscares, they were cheap, but effective. I jumped at just about every one of them! If you were to remake them though, maybe make the alpha slowly fade in till the image is just barely visible to warn you a jumpscare is coming, pause for a half second, and then flash them?  And the textboxes, maybe you can just make the box just a tad wider? Even without any fixes though, I still think it's a great game.

(3 edits) (+1)

I am thinking of making a switch button for those who want to play without jumpscares and just enjoy the story and atmospere. Its a good idea to make a warning but i am afraid that jumpscare will lost there purpose so a switch maybe a better solution, i will try both variants and see how it goes,thank you for your advice.